jeudi 17 septembre 2015

Ivy modeling progress

About a week of work. Modeling progress on Ivy from soulcalibur 4. Around 31k poly, and I did a bake occ map of 2k for the presentation. The travel up is a render, the 3 other 360 are playblast from Maya. Did the rig with Human IK for testing the pose, did not do any weighting, "straight out of the box". Will weight and rig properly when the head and left armor arm will be finished.

Aucun commentaire:

Enregistrer un commentaire